Thursday, February 4, 2021
An Awful Castle full of Terrible People
Wednesday, February 3, 2021
Domain-Play options for low-level Characters
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| Pictured: The party's base |
Cheaper Strongholds
I never got why stronghold building was so expensive. OSE says that a small tower (presumably two floors) costs 15,000 GP to build. That's 1,500 pounds of pure gold. I am no historian, but I find it hard to believe there was that much gold in all of England at the time. That's enough to feed and house 10 labourers for Three and a Half years. I cannot believe it takes so long to build what amounts to a fortified stone hut (even if it was built by the DoT). Even supposing half of it went to material costs (which, there are almost none if you are building a wood keep, which was common) and permission from the lord, that's still 10 labourers for more than a year and a half for something which (according to OSE) takes 30 days to build. Unless making cobble walls (which are all over peasant farms) is much harder than I think, such that those labourers are being paid 50 gp per day (that is, five pounds of gold), this is utterly unreasonable.
Firstly, Silver Standard. Secondly, laborers are payed 10 sp per day. It takes 10 labourers a week to build fourty square feet of stone wall on the ground, two weeks if that wall is more than 20 feet above the ground. Half this time and double the height at which it is considered above the ground if you are building in wood. Double the time, the height, and cost if you are building with cut stone. If there is not material available on the worksite (i.e. your wooden tower isn't in a forest, your stone tower isn't on a shale cliff, your cut stone tower isn't in a quarry), you must pay an additional five labourers (per ten labourers) to collect and transport it. Less than this and construction slows.
Players should draw the floorplan of their stronghold. This may then be used (by adding up the surface area of the walls) to calculate costs and time. DM's should put a limit on how many labourers they can hire, based on how many are available and how many would cause overcrowding (i.e. no peasant railgun). Normally 7 can be found in a 1 mile hex on the frontier, and 15 in civilized lands, 30 in populous places. There is a 1 in 20 chance per week of an accident, which may kill 1d4-1 workers and destroy (1d3-1)*40 square feet of wall, but at the least delays the construction another week.
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| Pictured: a 600 sp, 6 week investment. |
The Ruins Homestead Act
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| Pictured: guaranteed knighthood |
Sunday, January 31, 2021
Scribe Wizards and Prophet Clerics
Some things about vancian casting for both MU's and Clerics always bothered me and many others. Wizards are supposed to be about their tools in my opinion. The most memorable scenes for me of wizards are of their cluttered and wondrous labs, not their ostentatious spells. Fireball- boring; Fireball cast from a scroll- cool. And Clerics don't cast spells, they are a conduit and a petitioner for miracles (sometimes with their will, sometimes without). So here are rewrites of the two classes to make them centered around what they should be, in my opinion (which is of course objectively true).
Scribe Wizard
Prophet Cleric
Monday, August 31, 2020
Wednesday, August 26, 2020
Class: Jongleur
GLoG style
- Really Good Juggling, "Leap, Whistle, and Fart"
- Magic for Some Reason
- Wondrous Catch, Mimic
- Contortion, Buffoun
- Really Good Juggling, "Leap, Whistle, and Fart"
- Magic for Some Reason
- Mimic
- Wondrous Catch
- Contortion
- Buffoun
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| Tumblr |
Class Feature: Really Good Juggling
Class Feature: Leap, Whistle, and Fart
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| Kate Beaton, of course |
Class Feature: Magic, for Some Reason
- Speak with the Dead
- Find Familiar
- ESP
- Illusion
- Hex
- Color Spray
Class Feature: Mimic
Class Feature: Wondrous Catch
Class Feature: Contortion
Class Feature: Bouffon
Mechanical Notes
Thursday, August 13, 2020
Exhortations to the Bloggers
Exhortations to the Bloggers, which may be an Accompaniment to Arnold K., Taken mostly from Clement of Alexandria

The Seven Ways of "Introducing Deception and of Procuring Gods"
- "Some men were deceived from the first about the spectacle of the heavens.Trusting solely to sight, they gazed at the movements of the heavenly bodies, and in wonder deified them, giving them the name of gods"
- "Others, when gathering the cultivated fruits of plants that spring from the earth, called the corn Demeter"
- "Others, after reflecting upon the punishments of evil-doing, make gods out of their experiences of retribution, worshipping the very calamities"
- "Even certain of the philosophers themselves, following the men of poetry, came to represent as deities the types of your emotions, such as Fear, Love, Joy, Hope; just as, of course, Epimenides did of old, when he set up altars in Athens to Insolence and Shamelessness."
- "Some gods arise from the mere circumstances of life deified in men’s eyes and fashioned in bodily form" (meaning death and fate and so on)
- "There is a sixth way... according to which men reckon them to be twelve in number" (i.e. Top-down, genealogy and mythology)
- "Finally... there remains that which arises from the divine beneficence shown towards men; for, since men did not understand it was God who benefited them, they invented certain saviours" (Mistake a real god for a fake one)
"Do not therefore seek diligently after godless sanctuaries, nor after mouths of caverns full of jugglery", a list of shrines:
- the Thesprotian caldron
- the Cirrhaean tripod
- the Dodonian copper
- the old stump honoured by the desert sands
- The Castalian spring
- the spring of Colophon
Thursday, July 30, 2020
Katabax's Hypothetical Enfleshment
Katabax was a necromancer, biomancer, and a madman. This was a spell he made after observing his colleagues raising giant humanoids from mammoth bones, or making a big snake from human bones.
Katabax's Hypothetical Enfleshment
Duration: 1 hour
Effect: The bones of the creature are covered in quickly growing flesh and non-differentiated viscera. This includes eyes and muscles, but no other organs by default. it is finished off with skin. This creature now counts as living, but (if no other organs are involved) has no pulse or breath, and has only the consciousness possessed by the animated skeleton it was formed from.
If the skeleton this was cast on was made from the bones of only one creature, it creates that creature's precise physical form. However, if the skeleton was an amalgam of different creatures, or possessed inaccuracies in placement or number of bones, the spell "does its best". 50% chance the spell picks randomly from the perceptions and theories of the possible creature possessed by all viewing, 50% chance it makes a horrible skin-and-bone-lizard-thing or some sort of frog.
Necro-biomantic energies keep this creature "alive" for the duration of the spell, but this does not keep the creature from breaking its legs under its weight, flexing so hard its bones shatter, etc. If the creature has the requisite organs to keep it alive (brain, digestive tract, lungs, heart), but these organs come from a creature with a different bodyplan, it can live for 1d4 weeks before succumbing to health issues. If these organs are from a very similar creature, it can live for 2d6-1 months before it is struck down by enraged spiritual forces. Otherwise, it dies immediately after the duration expires.
If a complete human skeleton is used, and the caster has no idea what the dead person would have looked like, it invariably produces a tight-faced, chipper white man named John who claims he is a door-to-door salesman from 1950s America. If a skeleton from one individual is used, and the caster or party know who they are, the individual in question is produced, or at least the individual as imagined by the group (e.g. flanderization, catch-phrases at inopportune times, general expectedness and a lack of the ability to grow or change. It is basically an empty vessel filled with surface impressions). This being has a 45% chance of being possessed by a demon when created, and a 15% chance per week thereafter. The demon will pretend they are the individual back from the dead and try to create evil or kill various people of import.















