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LOREHOLD
A: You can read any language that you've never heard spoken.
B: If you have most of the pieces and spend a bit fiddling, broken things work once for you.
C: When you tell a proper story, everyone sits up and pays attention. This includes the dead.
D: You can talk to ruins, relics, and artifacts. They are surprisingly mobile when they want to be.
PRISMARI
A: As long as you are touching it with your hands only, you can sculpt non-solid elements into solid forms.
B: You can perform a dangerous dance which causes you to become the center of attention. You can do this while attacking.
C: While performing the dance, choose two non-solid elements. You can manipulate those elements in [class level]*5' as if you were using your hands.
D: You can shape non-solid elements into creatures, though you have to take more time for bigger creatures and you can't control more than one.
QUANDRIX
A: You are a smartypants, and can estimate and calculate easily (use Wolfram Alpha) / You can do minor shenanigans: illusory duplicates, acting as though you had two extra mage hand arms, and vanishing completely for half a second.
B: You can spend up to [template] minutes calculating, after which you can summon a fractal that looks how you choose which deals [minutes] damage attacking, has [minutes] HP, and armor as chain. Very Pointy. Lasts [minutes] minutes.
C: You can cause people to think you are an expert and a great wizard by saying something about "quantum"
D: You can sacrifice a fractal to open a portal to its location, which lasts [minutes] rounds.
SILVERQUILL
A: You can create light as a lantern. You bleed ink.
B: You can use up a well of ink to summon a little imp thing. You must give it a secret (may be untrue), which it loves to tell to people (though it loves people admiring it more). Annoyingly intelligent. You can fully control [templates] instances.
C: People believe it when you lie.
D: You can use up a book's worth of ink to fly, somehow.
WITHERBLOOM
A: You can make any organic material into food, or poison
B: You can expend all your rations or all your poisons to make that many noxious pests. You can't control them at all and they love nothing more than causing plague and famine and souring cow milk.
C: You can cause bones (nonliving) to float, and living plants to grow at twice the rate.
D: If you have a whole living creature, you can make the entire thing (including the soul) into food that fully heals all who consume it (if it is the same sort of creature as the consumer, it can even revive the dead), or a potion that transforms the consumer into that creature. Both effects cause the consumer to gain some or all of the memories and feelings of that creature.
EXTRA CREDIT
*: You can keep excellent hold on an item, even if you trip.
*: You can cast spells or abilities one handed OR while running.
*: If a spell or ability would requires materials, time, etc. you can ignore that and use it as though you used the least amount of those possible [templates] times per day
*: You can use an ability at the same time you cast a spell
*: You know how to find things in any library
*: You get invited to wizard banquets
*: With lab conditions, you can keep spell or ability effects going indefinitely
*: You can slowly levitate a foot off the ground
*: In a land aligned with your college, cast with +1 magic
*: You can try to cast any spell reasonably within your schools domain with instability equal to your magic.
*: Once per template, cast a spell you don't know.
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