Tuesday, July 16, 2019

Hex Descriptions A La Lungusfungus

Roll or choose what fits

Forest

You follow a path which _______. On either side there are trees which ______ and ______.
  1. Sinks between two ancient embankments
  2. Runs above the canopy, with a cliff on one side
  3. Follows close to a clear stream
  4. Is occasionally demarcated by archways engineered in a way you can't quite understand
  5. Is rather disused, growing over with moss and grass
  6. Bounces up and down over gentle hills
  1. Grow solitarily, with little underbrush
  2. Spread their roots across many and varied boulders
  3. Hang short and low, like orchard trees
  4. Are clearly coppiced in some areas
  5. Bloom heavily with sweet smelling flowers
  6. Shed a soft, green shadow, like stained glass
  1. Are dead or dying in their far branches
  2. Are clearly very old
  3. Are covered in ivy and moss
  4. Hardly sway in the wind
  5. Occasionally shake, sprinkling droplets of dew all about
  6. Seem kindly, being cool in the day and warm at night

Plains

You travel along _____. The fields here are ______, and it seems _____.
  1. A well worn wagon path
  2. A way paved with stones from a previous era
  3. A riverside way, with frequent houses on the side furthest the bank and boats tied up on the other
  4. A rather trackless expanse, making your way by sight from hamlet to hamlet
  5. A path marked by ancient boundary stones
  6. A path with many smaller branching lanes
  1. Laden with grain and fieldworkers
  2. Rather soggy and dew carrying
  3. Mostly heather and herds of sheep
  4. Beautiful green pastures
  5. Filled with ancient ruined structures
  6. Rolling and hilly
  1. Very warm under the gaze of the sun
  2. Very mysterious, especially in the drifting fog
  3. Like the sky is twice as big as normal
  4. Peaceful and pastoral
  5. So nice that less adventuresome men would pound their swords into plowshares
  6. Sleepy and sedate

Swamp

You pick your way through a waterlogged land. The swamp _____ and _____.
  1. Is Full of tall grasses and dragonflies (surprisingly biting fly free)
  2. Is Made of peat, rippling as you walk upon it
  3. Slowly evaporates during the day, causing great fogs and dews
  4. Is mostly made of small islands in a system of rivers
  5. Bristles with rare flowers
  6. Sucks at your feet while you walk
  1. Pops with noxious gases which occasionally ignite with blue flame
  2. Certain areas are shored up with large pine trees
  3. Is shaded by willows and large shrubs
  4. Actually smells pretty good
  5. Is marred by large ruins emerging from the mire
  6. Smells rather strongly of saltwater

Hills

As you travel along, the hills ______, their crests topped with _____.
  1. Rise high into the sky
  2. Loll beside you
  3. Seem to hedge you in
  4. Direct myriad streams toward you
  5. Loom above you like giants
  6. Cradle you gently

  1. Small groves which strike you with religious awe
  2. What were once towers
  3. The occasional shrine
  4. Awful standing stones
  5. Bare rock cliffs
  6. Shallow, clear pools

Mountains

The mountains rise before you, _____, ______.
  1. Dark and forbidding
  2. A great edifice of cliff and terraces
  3. Parting the clouds themselves
  4. Going down almost as much as they go up
  5. Circular like a crown
  6. Lit like a crystal by sunlight

  1. Cleft in a pass right down the middle
  2. With switchbacks snaking upward
  3. Adorned with an enormous waterfall
  4. Clothed with a great forest
  5. Flattened on the top like a great altar
  6. Topped with snow and ice

Waters

You walk along the edge of the water. The shoreline is ______, and the water ______.
  1. Mostly pleasant, sandy beaches
  2. Marked by muck, driftwood and seaweed
  3. Watched by high rocks and cliffs
  4. Nicely vegetated, with bright dune-grass and the occasional crab
  5. Populated by docks and boats with multicolored sails
  6. Silty and soft, but smells of fish
  1. Shines deep and blue, as the sea should be
  2. Glows green like an emerald
  3. Flows with sweet waves
  4. Reflects the bright sun, and is almost blinding
  5. Erupts with islands
  6. Feels very cool and refreshing
[I tried include a good variety, but I'm a sucker for beauty. LungusFungus/Melancholies and Mirth original Here]

Wednesday, May 15, 2019

Things to come (maybe)

Things I'm trying to work on maybe sometimes:

  • My OC fantasy ruleset. It's gonna be comfy.
  • Lengthy dissertation on the nature of magic in various works of fiction (i.e. is magic a language or a science, and why I need/don't need spell slots)
  • Campaign world about beautiful, parasitic gods, and being those guys who snapped out of their charm.
  • Campaign world about living on a literal island in a literal sea of darkness, clinging to the sun-king who keeps back the night.
  • Ruleset for being children as a session zero for a comfy game
  • Better info for the kingdoms on the Great Sea, including religion.
  • More history for the Great Sea
  • Page for the Language of the Great Sea, so you can name things like a pro. 
  • Campaign world about living in a city fractured by reflections, dreams, and planes into many echoes
  • Kirby System
  • Maybe a Wisher-Theurgist-Fatalist style resolution and rule creating toolkit
  • Story Game mode for OC fantasy ruleset so players can help establish the world
  • Classes for GLOG, but probably not
I'm not planning on moving away from blogger unless someone actually explains whats happening with google+ and how that relates to it. In any case, I am lazy so don't expect all this stuff.

Thursday, January 24, 2019

Romantic fantasy 20 Questions

Romantic as in romanticism, not as in sexy.
  1. Do Dreams have a purpose? 
  2. What's the infant mortality rate? How's the quality of life?
  3. Where do we stand on the sliding scale of Monotheism<=>Animism? Organized <=> Unorganized?
  4. What are the cultures that produced the ruins we're exploring?
  5. Is the world getting more advanced? Or is it falling from the heights of the ancients?
  6. How does magic work, exactly?
  7. What's the architecture like? Use pics or describe.
  8. Do people love each other? Are they welcoming to strangers? Are they dysfunctional even within families?
  9. What are some socially acceptable / genre expected reasons to get married? To have a divorce? To have an affair?
  10. What do people think of adventurers?
  11. What's the level of social mobility?
  12. What's the population density?
  13. Is there a concept of fate? Does it have any bearing?
  14. How personified are the forces of nature?
  15. What is the moon? The Sun? The Sky? The Stars?
  16. Prevalence of skull themed things?
  17. What kinds of things do people drink? for taste or inebriation?
  18. How attractive are people in general?
  19. What kind of classes does it have, and why? (classes in the social sense, like knights and clergy, not fighters and clerics)
  20. Is there a Big Bad that the players are meant to tackle eventually?