Thursday, October 24, 2024

Dawn War Remix: Avandra

 

4e has a warm place in my heart, though when I played it I railed continually against it. The dawn war pantheon in particular I find to be so generic that they wrap back around to being interesting. Some other people on the glog server also noticed this, and have been making some interpretations of the gods into their more odd style. So I thought I might.

Many-Faced Avandra, Opener of Ways, is the god of the roads. She is an interloper among the gods. Many believe that she walked into heaven, though few can ever agree where she walked there from. Many people also believe that she walked straight back out. She is the god of the foreigner, merchant and refugee and army. And she is distinctly abroad. Put her on your encounter tables.

The Peregrine God is worshiped by pretty much everyone in a token way, but some dedicate themselves to her. They are called Way-Priests. Some maintain the roads themselves, other maintain wayside shrine-inns (one room is always reserved. Other rooms might be taken by travelers, fairies, and angels.), others parade idols for miles and miles. The most sacred sacrament of Avandra is the Seek. The seeker makes a sacrifice of blood, and declares what they must find, and thenceforth can have neither home nor death till they have found it. No one makes a Seek lightly, because all know the legends of the tortured ascetic heroes, awful monsters, and legendary questants that Seekers have become.

Some wizards say that the Seek is far older than Avandra, that it led to her godhood, and that she is still seeking something. Others say that Avandra was never a mortal, that she entered this world from some secret direction that no one has yet discovered, that she was something no one has yet named. Yet others say she was a god in a world that ended, and fled its destruction. She has heard all these rumors. They make her laugh.

d20 Masks of the Peregrine God

1. Albatross
2. Old Crone
3. Young Boy on his way to ADVENTURE
4. Wolf
5. Sword-distributing maiden
6. Way-Priest
7. Merchant with Unusual Wares
8. Kord (She thinks this is hilarious, and does a very bad impression)
9. Deer
10. Huntress with Deer Horns
11. Pervasive fog that gets you lost (in the right direction)
12. Will-o-wisp
13. Crossroads Idol (if you stick around it for long enough, she'll get tired and vanish)
14. Runaway Princess
15. Beggar
16. Talking Bird
17. Boisterous Ronin
18. Lost Child
19. Very Large Centipede
20. Unicorn and/or Pegasus

d6 Intentions

1. Mess with you. Following her advice makes any journey twice as long.
2. Bless you, if she thinks you'll need it, with some fairytale boon.
3. Walk and talk with you for a while.
4. Inform you of some nearby quest that she thinks needs taking care of.
5. Roleplay. She honestly just wants to hunt, or merchant, or adventure for a while.
6. Speed your journey up. Following her advice makes any journey half as long.

 We're gonna pretend this counts for the "Patrons: their source of power/wealth and their goals in using the party." GLoGtober prompt.