|
I'm gonna do this better than Skerp
|
You are
deeply magical. And it only gets worse from there.
A: MAGIC, +1 Thaum
B: Impossible Genius, +2 Thaum
C: Unreality, Dreamscaping, +3 Thaum
D: An Ounce of Control, +4 Thaum
MAGIC
Everything Impossible is trying to tear you open and eat The World. The World's laws are trying to implode you like a deep sea submarine. You are barely holding it together at any point in time. But, like any great battle, you hold all of both sides rapt with attention.
You can cast any spell in whatever gloghack you are playing in.
Your magic dice are called Thaum. They only deplete on a 6 (see below), and you must cast as many as possible on a spell. You exude MAGIC constantly, like radiation from a star. All other spellcasters who can see you add magic dice to all their spells equal to the Thaum you currently contain. Spellcasters who don't use magic dice instead add one of whatever determines their spell power, and either add a point of whatever determines their mishaps, take one damage to a mental stat, or mutate.
When you are in a stressful situation, save or cast a DM determined spell centered on yourself. This cannot be a damaging spell which only has one target. If you are not a valid target, the nearest valid target is chosen. This depletes your Thaum on a 4 or higher.
Impossible Genius
When you make a check with your mental stats, you always add a bonus equal to your current Thaum. You must also take damage equal to your Thaum, save for half.
Unreality
You have utter control of the space contained in a sphere of radius equal to (2^Thaum) feet. When you change something in that sphere, roll to deplete an amount of Thaum equal to the magnitude of the change (adjudicated by DM, dealing one damage per Thaum). Everything reverts back to normal when you leave that area (people revive on the spot where you disintegrated them, gold turns back to lead, wondrous palaces become nothing, and the people sleeping in them wake up on the ground).
Dreamscaping
You may choose to sleep for as long as you want. For every 2 hours slept in addition to the normal eight, you remove one Thaum. This creates a fully realistic dreamworld that is (10^Thaum Removed) feet in diameter, and lasts for (5^Thaum Removed) hours. There may be some sanity consequences for removing more than 3 or 4 Thaum (intense loneliness, perception of others as mere figments, hedonism and depravity, godlike delusions which may or may not be correct).
An Ounce of Control
When you roll a Thaum, you may shift the number up or down by one for the purposes of controlling depletion.
If you die, you die. Up to the DM how you suffer dooms, but if you get to the end of the track you completely vanish, such that you never were.
[Sometimes you just want an overpowered class that explodes or cripples themself after like 2 levels. Be the most magical motherfucker possible until you die of not existing or just brain hemmoraging]