- Destined to die. Roll on the deaths table
- Destined to do. Roll on the quest table
- Undestined. Fateless. Any high, any low, anything may befall you. Tread carefully.
Death shall come for you:
- By the Sword
- From the Sky
- In the Cold
- On the Water
- By your Child
- On a Flame
Let it be known that this child shall:
- build a great kingdom/marry a beautiful prince(ss)/gain fame and glory in the land of ____
- find secrets lost to time/learn an undeniable truth/have great wisdom and understanding
- wage war and win/fight the enemy of his time/bring honor to his family
- bring peace that shall last until the end of time
- achieve greatness if they sacrifice/honor/do ____. roll a d4 on this table to see what greatness they will achieve.
- Fail when most needed. Roll a d4 on this table to see what they shall fail to do.
Application
Players get to choose if they have a destiny, or it can be rolled randomly with a d4 (treat results of 4 as a 3). Beyond the choice of if they have a destiny, they have no control over what their destiny is. Think of it as a choice of going to the oracle or not. The DM may roll for their destiny, or may choose it at their discretion. Also, the DM may make it as specific or vague as they want.
I would recommend 0-2 fated characters if you have 3 or more people in you party. At three people, 1-2. At 2 people, both of them probably should be fated. A 1 person party should definitely be fated. The reason for this is that beyond three fates, it gets hard to juggle all the quests, and with a smaller number of people, fates keep those people important and makes for a better story (can I say that and still be OSR? Am I a Heretic? Yes). If you play with one or two people, and one of them gets killed, then you basically/literally have a whole new party. Fating those characters keeps the story moving and gives more reason that they keep adventuring if one of the two of them dies. Though, in those cases, you should probably allow the players to roll or decide their fates.
Also, if you want to use this with that death fight system I made a while back (which, fyi, I just read for the first time in a year and it's actually really good? Like, the writing sounds like English is my second language, but over all it might be one of my best works. I don't know, analyzing yourself is a bit hard), Death is aware of the fates of the characters and will react accordingly (e.g. he won't actually attack if the fate has yet to be accomplished, he reminds the characters to get on with their quests, etc.). Death is twice as strong when the death fate is upon you (with the exception stated above). If you trigger an insta-kill, death is twice as strong, uses can rend body and soul as a multi-attack, and probably has a sick fucking sword.
Also, if you use something that changes the soul (besides replacing a soul lost to death), truename, or use some fate destruction thing like fate-fire (have I written about this yet? it's in my drafts), your fate is changed or destroyed accordingly.
Note
Somehow I have different rule systems for Fates, Horoscopes, and Prophecies? Ask me about those if you want. I'm super open to requests.
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