They say (2d6):
2. They are Cruel. Child-Thieves and men killers. There is nothing good among them.
3. They are Tricky. Life is a game, or maybe a joke. You are the punchline.
4. They are Magic. Nothing truly makes much sense when they put their minds to things.
5. They are Old. They were around before you, and they'll be around after.
6. They are Lies. They don't exist. Don't listen to everyone else.
7. They are Complicated. Roll Twice.
8. They are Real. They exist. Don't listen to everyone else.
9. They are Young. Younger than a newborn, younger than the morning.
10. They are Mad. Everything makes so much sense when they put their mind to it.
11. They are Haughty. You are beneath them. They won't even acknowledge you killing them
12. They are Kind. Friends of orphans and widows. Good things flow from them like wine.
Evidently, they say a lot of things.
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