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Thursday, September 30, 2021

GLoGtober plan

Wondrous GLoGtober is upon us! Here is my outline for the starting festivities, rolled randomly from the linked post:

  1. Someone else’s setting (CatDragon's Blue Knights)
  2. Slimes
  3. Orb
  4. Dungeon
  5. Cleric
  6. War (past or present)
  7. Index card

Mostly within my wheelhouse, except for the last two. I will be attempting every badge I can garner, but my workload may prevent completion. As well, my RNGesus exemplar requirement was rolled to be Calendar Fiend. I think that's most of the formalities out of the way. Best of luck on this GLoGtober!

Joesky tax:

Hyper-Saffron, drug of choice among the flowered isles. Rolled and smoked. Causes dizziness, mild hullucination, and a "warming" of the vision (enhances the sight of warm colors, causes patterns to appear more intricate, negates feelings of coldness or poverty, etc.). Spectacularly expensive, though just one strand can last an entire day.

Saturday, September 18, 2021

ANSWERING PHLOX'S 51

GLoGhack: Hypogeum

1. How do I make enough money to have regular meals? (Deus)

Folk will probably feed you if you help them, but currency is not really a thing.

2. What do people do to get Fucked up around here?  (Vayra)

Its hard to find a substance in Hypogeum that isn't psychoactive. The local wisefolk could probably direct you. Sorcerers are arguably constantly fucked up on mana potions.

3. How much racism are we talking? Fantasy racism or regular? (Vayra)

A little racism, as a treat. Humans think Folk are stupid babies, and Darklings are demons. Folk think humans are cool weirdos and maybe thieves, and Darklings are honorable warriors and sorcerers who I'd never like to meet, no sir. Darklings think Folk are hedonists, and humans are possibly creatures of ancient myth. Everyone thinks skeletons are very mysterious, and grimalkin are just humans but friendlier and sneakier.

4. Who's the nearest religious figure I can annoy? (Vayra)

The folk have temples of various sorts, and wisefolk (sometimes relic-seekers) run them. In general, ridiculously easy to co-opt.

5. Why do most sensible people avoid [Magic Users]? (Gorinich)

In order of magic-ness: Sorcerers undergo violent mood swings, relic-seekers are servants of some power, Sword-artists are master murderers as a matter of course, Fools are clowns, Clever-Things are thieves, and Strife's-Children generally lack empathy and fear.

6. What's the local sports team? What do they play? are they any good? (Vayra)

Folk play War. Its basically capture the flag with clubs. Do they know what actual war is? Its still pretty dangerous, because the main field is the parts of the dungeon between two settlements. The teams are simply named after colors, but humans tend to give them more fanciful exonyms, which the folk accept. Your team are the blue mushrooms, and are kinda trash.

7. What's my sword made of? I started with three rations, what are they? Are they any good? (Vayra)

Swords that come from the Otherworld might be made out of steel, but swords around here are made out of sword, or whatever material you gave the folksmith. Your rations are probably mushrooms, moss, or shadowmeat. Its pretty good. Sweet.

8. What actually is a GLoG? (Everythings)

GLoG is a kind of Taoist Alchemy

9. Where can I find some orbs? (Gorinich)

It is hard to find places without orbs

10. What do orbs do? (Gorinich)

Orbs are the most common type of relic, and are easy ways to get spells, though you'll have to do some research to get the spells out of them.

11. Why's the Milk gone? (Everythings)

No cows. If someone gives you milk, don't drink it.

12. Can I have a pet? Can I have a weird pet? Can it talk? (Vayra)

You can only have a weird pet, cause animals don't tend to get isekai'd with you. Humans sometimes keep Folk as "pets".

13. Am I allowed to be famous from the start or do I have to figure it out in play? (Vayra)

You can be famous in the starting village. This doesn't mean that much.

14. Am I allowed to be cursed from the start or do I have to figure it out in play? (Vayra)

Depends on the curse.

15. What possible explanations would you accept for me being a time traveler, or from a different dimension? (vayra)

Possible explanations: you are human. That's it.

16. Is evil real? What is it? (random_interrupt)

Maybe? Some seekers collect and study "evil", but we're not really sure if that means anything besides aesthetics.

17. Frogs? (Everythings)

Yes but also no.

18. What's the best combat aircraft available? How much does it cost? How much does a flight of four of them cost? (vayra)

Angels supposedly exist. Is that a combat aircraft? Does casting flight make you a combat aircraft? It can make you a ICBM, I guess.

19. That's too expensive. How can I steal one/four? (vayra)

Shut up

20. Are italians real? why not? Can I say my rations are ragu, in case I run into some? (vayra 🙄)

Italians are real. You can start with ragu.

21. Is there some kind of wizard boss, or kung fu boss, how good is his kung fu/wozerdry? (random_interrupt)

There's probably one of each among the darklings, and maybe one among the skeletons?

22. What's the die I'm going to be rolling for checks? Is my character aware of its existence? What's the save vs. existential horror? (fifth)

d20. aware of the dice? If you are a sorcerer you might be. No save, just choose whether you want to comprehend or ignore. 

23. How many children am I allowed to start with? How about chickens? (vayra)

Humans don't start with any, or at least any present. Folk can start with some. Chickens aren't present. 

24. What's the deal with demons in this setting? Pure evil, just a type of creature, incarnations of desire or sin, depends on the subtype? (sylvanas_iii)

some Humans call Darklings demons. more often, they call Fairies  or shadowbeasts demons, and are there more correct. They are just a creature, though.

25. Same as the above, but with angels (sylvanas_iii)

Angels are supposed to exist, and they are just. Humans that developed wings. Sometimes they call the spoiler above angels.

A darkling sorcerer

26. How mad do people get when you pick their pockets? Are we talking "fight to the death" or "nooooo stooooop" or somewhere in between? (vayra)

Darklings fight to the death, Folk are "nooooo stooooop". Grimalkin will take it as a challenge to steal back from you. Skeletons nobody knows, but speculation is that they'll just wait until you die and hope they can pick it up later, unless its very urgent.

27. How long is a round? How is momentum tracked? [Can I make a peasant railgun] (fifth, abridged)

Six seconds, probably. If you could get enough momentum, it'd probably count as a sword-artist's sunder, or if the person is the one with momentum, the strife-child's motif. No, an object can only be passed twice per round.

28. Do I have to be from around here? can I be from space? (random_interrupt)

As previously said, humans are from vaguely the modern world. Maybe you were an astronaut? Ditching the spacesuit would be wise, I think.

29. Roll under or roll over? What are the ability scores and what's an average score? (sylvanas_iii)

Roll over. Standard six. 3d6 or 4d4. or 4d6 and you don't start with a class.

30. What happens if I steal another player's character sheet? can I mind control them, or do I become them? (fifth)

 You get to control them, yes, for the purposes of being ridiculous or not having to wait for their player.

31. How easy is it to learn to cast FIREBALL? (sylvanas_iii)

Sorcerers start with sorcerous blast, which can be fire. They might also be able to distill the spell Set Alight. Relic-seekers could find both, depending on what their relic theme is.

32. What happens at 0 hp? is it different for NPCs? What about below zero? (Vayra)

At 0 hp you get knocked out. Same for npcs, but not the same for shadowbeasts. When you generate your HP, you also generate your -HP the same way. -HP is kept divided by the dice you rolled (i.e. if you roll 3 and 5, it is divided like 3+5, or 5+3). When a negative hit die is depleted, you suffer a wound. If all are depleted, you die. Some NPCs have 1 HP and only -HP.

33. How much xp do I get for buying pizza? (fifth)

am I the one to determine that?

34. Does destiny exist? Can it be changed? Can I stand outside it and watch you all like a spectator at a puppet show? (random_interrupt)

People generally agree that it does. People generally agree it can't. If you manage to watch it, you're probably still a puppet.

35. what direction do numbers go in? (fifth)  

West

36. Have you playtested any of this? (Vayra)

Do I look like someone who's finished a draft to be tested?

37. How many types of magic user are there? do they stack? (sylvanas_iii)

A quote: "Magic is just the academic application of metaphysical power which fighters also wield more bluntly to, for example, be able to take 20 times as much damage as a normal healthy adult". That is to say, they're all magic users. Yes they stack. 

38. Are there sumptuary laws? like, will I get flogged for wearing magenta? (random_interrupt)

Some Folk do that. Most don't.

39. What are the important dates to know? Big festivals, metaphysical anniversaries, eclipses, comets, etc? (vayra)

Without the sun, moon, or stars, or really any repeating temporal variation, there is no such thing. Sometimes two or three folk will decide its party time, and then that's what happens. 

40. Can I play as many goblins? a Mimic? a literal dragon? (sylvanas_iii)

Maybe, Maybe, Maybe

41. What exactly is a hitpoint anyway? Toughness, luck, skill, or chi? (random_interrupt)

Its chi. Attacking someone with any hitpoints just bounces off their AT field or whatever. Which is why some things only have -HP and some attacks bypass HP

42. What kind of goblins are there in this world? if there aren't any, what's the closest thing? (sylvanas_iii)

Folk are vaguely goblins, but also vaguely kobolds and vaguely bullywugs etc.

43. If I play a priest, do I have any actual political power, or will I get treated like any other dusty knave?  (random_interrupt)

Depends on so many factors the question cannot be answered tidily. 

44. Can I use this class I found on the internet with the same name and concept as one you've provided? (phlox)

No, probably not. I've tried to make things rather flavorful and self-contained. You can suggest revisions to the classes though, I'm very open to those

45. What's the optimal substance to consume before playing this GLoGhack? (and why is it orbs?) (everythings)

Sourpatch kids or other fruity, sour candy.

46. How many classes are on offer? How many of them are magic things? (sylvanas_iii)

Sword-Artist

Strife's Child

Clever Thing

Fool

Relic Seeker

Sorcerer

As I said, they are all magic.

47. Can I play (insert literally any character here)? (sylvanas_iii)

Maybe. Try to change the name though.

48. How much do I have to read? (phlox)

You never have to do anything

49. Will we actually be using the inventory rules, or can I just pretend? (phlox)

Its all pretend

50. Why? (purplecthulu)

Desperate Escapism

51. Whom? (fifth)

Thee

some froggish Folk exploring


51 questions for your GLoGhack (and mine)






From Phlox's GLoG discord
1. How do I make enough money to have regular meals? (Deus)
2. What do people do to get Fucked up around here?  (Vayra)
3. How much racism are we talking? Fantasy racism or regular? (Vayra)
4. Who's the nearest religious figure I can annoy? (Vayra)
5. Why do most sensible people avoid [Magic Users]? (Gorinich)
6. What's the local sports team? What do they play? are they any good? (Vayra)
7. What's my sword made of? I started with three rations, what are they? Are they any good? (Vayra)
8. What actually is a GLoG? (Everythings)
9. Where can I find some orbs? (Gorinich)
10. What do orbs do? (Gorinich)
11. Why's the Milk gone? (Everythings)
12. Can I have a pet? Can I have a weird pet? Can it talk? (Vayra)
13. Am I allowed to be famous from the start or do I have to figure it out in play? (Vayra)
14. Am I allowed to be cursed from the start or do I have to figure it out in play? (Vayra)
15. What possible explanations would you accept for me being a time traveler, or from a different dimension? (vayra)
16. Is evil real? What is it? (random_interrupt)
17. Frogs? (Everythings)
18. What's the best combat aircraft available? How much does it cost? How much does a flight of four of them cost? (vayra)
19. That's too expensive. How can I steal one/four? (vayra)
20. Are italians real? why not? Can I say my rations are ragu, in case I run into some? (vayra 🙄)
21. Is there some kind of wizard boss, or kung fu boss, how good is his kung fu/wozerdry? (random_interrupt)
22. What's the die I'm going to be rolling for checks? Is my character aware of its existence? What's the save vs. existential horror? (fifth)
23. How many children am I allowed to start with? How about chickens? (vayra)
24. What's the deal with demons in this setting? Pure evil, just a type of creature, incarnations of desire or sin, depends on the subtype? (sylvanas_iii)
25. Same as the above, but with angels (sylvanas_iii)
26. How mad do people get when you pick their pockets? Are we talking "fight to the death" or "nooooo stooooop" or somewhere in between? (vayra)
27. How long is a round? How is momentum tracked? [Can I make a peasant railgun] (fifth, abridged)
28. Do I have to be from around here? can I be from space? (random_interrupt)
29. Roll under or roll over? What are the ability scores and what's an average score? (sylvanas_iii)
30. What happens if I steal another player's character sheet? can I mind control them, or do I become them? (fifth)
31. How easy is it to learn to cast FIREBALL? (sylvanas_iii)
32. What happens at 0 hp? is it different for NPCs? What about below zero? (Vayra)
33. How much xp do I get for buying pizza? (fifth)
34. Does destiny exist? Can it be changed? Can I stand outside it and watch you all like a spectator at a puppet show? (random_interrupt)
35. what direction do numbers go in? (fifth) 
36. Have you playtested any of this? (Vayra)
37. How many types of magic user are there? do they stack? (sylvanas_iii)
38. Are there sumptuary laws? like, will I get flogged for wearing magenta? (random_interrupt)
39. What are the important dates to know? Big festivals, metaphysical anniversaries, eclipses, comets, etc? (vayra)
40. Can I play as many goblins? a Mimic? a literal dragon? (sylvanas_iii)
41. What exactly is a hitpoint anyway? Toughness, luck, skill, or chi? (random_interrupt)
42. What kind of goblins are there in this world? if there aren't any, what's the closest thing? (sylvanas_iii)
43. If I play a priest, do I have any actual political power, or will I get treated like any other dusty knave?  (random_interrupt)
44. Can I use this class I found on the internet with the same name and concept as one you've provided? (phlox)
45. What's the optimal substance to consume before playing this GLoGhack? (and why is it orbs?) (everythings)
46. How many classes are on offer? How many of them are magic things? (sylvanas_iii)
47. Can I play (insert literally any character here)? (sylvanas_iii)
48. How much do I have to read? (phlox)
49. Will we actually be using the inventory rules, or can I just pretend? (phlox)
50. Why? (purplecthulu)
51. Whom? (fifth)

Now you can answer all fifty-one, or randomly choose however many you want! Hope you enjoyed this brief foray into stealing Transcription.

Friday, September 10, 2021

d12x3 Legendary Weapons + Examples

 

 

Forms1. Sword 2. Staff 3. Bow 4. Axe 5. Spear 6. Ring 7. Vase or Container 8. Rake or Shovel 9. Mace or Hammer 10. Wand or Vajra 11. Crown or Jewel or Technique 12. Clothes or Armor or Warform Powers 1. Can summon forth some element 2. Super Massive 3. Shoots energy beams 4. Wields itself 5. Summons living things 6. Cuts/Pierces/Smashes at great size (levels mountains) 7. Summons Illusions 8. Destroy Magic 9. Super Hard / Sharp 10. Multiplies itself 11. Can kill gods 12. Destroys Creation Sources 1. Owned by powerful being 2. Made by a powerful being 3. Actually a notable object (a mountain, the ocean, the moon, etc.) 4. Actually a metaphysical object (the sins of men, universal order) 5. Actually a spirit or god transformed into a weapon 6. Very Old or Experienced 7. Made of something mundanely valuable 8. Made of something legendary 9. Is itself a divinity 10. Exploits universal axioms (trigrams, moieties, harmonics) 11. Given a powerful name, which it grew to fulfill 12. It just works060 TRIGRAM SCEPTER
Fucks with feng shui on like. Continent scales. Wave it around and mountains, rivers, kingdoms, and oceans will rush about to find more stable and auspicious positions. You can move one place to another with some precision, but that shuffles around basically the whole geography. If you do the math you can mitigate consequences.

657 JADE GHOSTS HOOP
Opens an unrestricted gate to the underworld, causing numerous ghosts to be ejected due to the underworld's strong spiritual pressure.

172 LYING CRESCENT MOON
A bladed crescent with a central handle, an embodiment of the moon on earth. When swung she causes the actual fucking moon to shift around accordingly, and creates pale, swaying phantasms around the wielder with the flashing of her blade. (Varya)

432 WORMS EMANATION LABRYS
a labrys which writhes in the grip, sends forth a slice which kills 2/3rds of those it touches.

1A9 SHATTERED RIGHTEOUS WORD
Once a rebellious divinity of pride, murdered and broken for their sin. Now thirsts for retribution. Its edge grows sharper by its wielders arrogance- with sufficient self-confidence, could overcome even the god's self-absorbtion- if of course the wielder truly knows themselves as greater. (Fifth)

788 HEAVENGOLD CAULDRON
made from the gold which colors the clouds of the celestial realm, if you place an enchantment inside it, the enchantment reduces down to mercury.

595 CELESTIAL AXIS SPEAR
This jeweled spear can pierce right through anything, and is unbreakable. In reality it is the celestial official in charge of the axis mundi, in disguise.

404 VIOLENCE UNFOUND
An axe which is literally war and blood feuds. Can be made into many, but they don't like. fly around and wield themself. Heavy handed metaphor.

A41 WISDOM STONE
yeah this is just an ioun stone. owned by ioun once. you ever notice how everyone in the osr uses the term "ioun stone" but nobody actually uses the god ioun? I think its interesting. Apparently the stones predate the god.

363 NORTHERN RAINS
A bow of crystal. Actually, obviously, the Northern Rains. When shot at something, the arrow erodes it as if there had been a torrential flood for weeks.

320 NATURES DANCE HARMONY
A bow of rowan. The string vibrates at a frequency that harmonizes with the concept of size, allowing the whole item to grow or shrink when plucked.

Ω95 SELF EMPTYING IRON
This dread aspect causes one's flesh to become like iron, and shine like the sun. Its the fusion of yourself with the spirit of Iron Pyramid, a disciple of the enlightened one, and reflects his wisdom.

634 ALL POWER GENERATOR
This ring of pearl about a handspan in diameter crackles and gives you vertigo. It can shoot out a beam, the power of which seems to increase each day since you receive it. Its actually the energetic output of the whole universe. Having it actually in the universe is probably gonna get some celestial lawkeepers after you.

90A TEN MACE STRENGTH
A mace of bronze. Named so as to give it the power of ten maces. Actually just splits into ten maces.

523 GREAT TREE JAVELIN
a very heavy redwood javelin. Actually, you guessed it, a massive redwood tree.

364 PASSIONS AND LONGINGS
A very dangerous bow. When shot, causes its target and anywhere between 1 and 1000 bystanders (including oneself) to die. Pious and enlightened folk are immune. No other immunity can stop it.

493 SEVEN MOUNTAINS RANGE
A stone axe, sharp and hard. Really a nearby mountain range.

A30 FIVE PHASES CULTIVATION
A technique of internal alchemy. By especially positioning elemental energy in your body, you can cause it to feed off each other in a growing and accelerating cycle. The energy provided means the user will no longer need to eat, but imbalance and meltdown at common. Those of exceptional strength may purposefully overclock it to fire devastating beams, but this runs an even higher risk.


(please ignore the weird formatting)

Thursday, September 9, 2021

Legendary MOSAIC


Sword King

You were chosen by the Field of Swords and became the Rightful Heir of some long-dead kingdom.

Items: a Magic Sword of the Three Word Variety, Traveling Clothes, a Tower overlooking a Hamlet which has submitted to you. Also probably the Party, who are your backers.

Benefit: you are a King. If you state your Kingship, peasants who don't know your kingdom is long dead will treat you with all the deference necessary to get you out of their hair.

Drawback: You are basically viewed as a bandit lord by nobles and free legitimacy points by the false monarchs of today.

Sunderer

You are a Slayer, a Killer, and something truly Terrible. Rip and Tear.

Items: 4 Swords, 3 Spears, 2 Axes, and barely modest Rags.

Benefit: If a weapon is anything short of adamant, you can sunder it to deal twice the damage. For the rest of the combat, your Pure Killing Intent functions as that weapon.

Drawback: Combats do not end until either every creature you can reach easily is dead, or you are dead. You must attack so long as combat lasts.

Green Knight

Elven airs hang heavily about you, an atmosphere of repose and contemplation.

Items:  a Sword of strange metal, verdigris'd Panoply, a powerful Rune

Benefit: If you would be slain, and you still possess your Rune, you instead take a long rest. This still applies even if you are decapitated. For a year afterward, any attack can fell you.

Drawback: You have to rest twice as long as others. 

Red Knight

You've cultivated something of an image, and you wield yourself like a weapon.

Items: a Sword, a Halberd, a Shield with a prominent and well known Blazon, and fearsome Armor

Benefit: Everyone either loves or hates you. If someone is perfectly neutral, you get to choose.*

Drawback: You must save or reciprocate all reactions.

White Knight

Good people don't need as many rules as you do. Good people don't try so hard.

Items: a Sword, a Shield, a faithful Horse, a Lance, and a Quest

Benefit: You can declare something as impeding your Quest. If you've been a good boy, a miracle might happen, and the problem will be solved. Or maybe someone realizes they'd be interfering with a capital "Q" Quest, and respects that.

Drawback: If you act irreverent or frivolous, or kill a bunch of people, your Quest abandons you and you are left with the horrid knot in the center of your heart.

Black Knight

Items: a Lance and Horse, a nondescript Shield, and concealing Armor

Benefit: You get to kill people and get away with it.

Drawback: Several broad classes of people hate your guts.

White Mage

You are a student of the Art Radiant. A shard of LIGHT has wedged inside your soul.

Items: Dirt repellent Robes, a Big Stick, a Bow made from metal only you can wield, and a bunch of Tchotchkes and Talismans.

Benefit: You can make objects glow. This takes concentration, and can't be done walking, but doesn't actually require you to see. The light lasts as long for as long as you took preparing the object. It sheds light as a torch. You can half the time to make it twice as bright, or double it to make it half as bright. You can tenth the time to make it into any type of light you desire (sunlight, moonlight, octarine, jale, cosmogone, etc.). This light can slowly heal wounds if you focus it on doing so.

Drawback: When you attack a creature that is not a shadow**, you cannot make light for an hour. This stacks.

Sorcerer

You are a student of the Art Fulminant. The World ought bow.

Items: Impractical Robes, a Big Stick, and Orb of fine crystal, Notes on metaphysical realities and the natures of things, 10 uses of various Alchemical Salts.

Benefit: You can make a magical attack of any sort of element you choose. This acts like a bow. It can deal more damage than a bow, but is in proportion harder to use. This difficulty doesn't apply when targeting inanimate objects

Drawback: You are very obviously a sorcerer. Also, using one of these ranged attacks consumes an significant reagent of a nature corresponding with the element (alchemical salts count as any "standard" element). Really powerful spells need more than one ingredient. Ingredients for alchemical salts cost as much as 3 torches

Conjurer

You are a student of the Art Fantastic. Indeed, indeed, it is an Art.

Items: Formal Coat, a Wand, a collection of Mirrors, an elaborate brass Brazier, and a stately Pipe, and 3 Smoke Bombs.

Benefit: You may conjure illusions. The borders of the illusion must be defined by the mirrors you set out, and it takes time to appear according to the time it takes smoke from a special fire you set to fill the area. It can make moving creatures and effects that apply to all the senses. The mirror rule does not apply to illusions on yourself or another creature but the smoke rule does.

Drawback: The conjurations are obviously Fake, or at least obviously magical. You might make a jeweled palace but close inspection reveals it to be cardboard and paste-jewels, or all a trick of light. Conjurations can be made real, or seemingly so, if you know a secret fact about them and their inner nature (for instance, a demon's true name, a ghost's resting place, the origin of gold, etc.).

Witch

You are a student of the Art Malignant. By heaven, you do not mean to be!

Items: Tattered Wraps, darkling Shroud, a bronze Sickle, and a Familiar

Benefit: By glaring at a Person (and specifically a Person) for one minute, you can inflict them with a wasting curse which causes them to slowly die over the course of a week. People carry talismans against this sort of thing, so it doesn't always work, and if someone notices you they might say an incantation or use some other mundane means to stop you.

Drawback: When you successfully use your curse, you become more of a monster

Cultist of Storms

You have devoted yourself to the Winds and Thunders

Items: Plain white Robe, Gold Circlet, Straight Oak Wand, Stormy Eyes.

Benefit: You can tell precipitation a day in advance. You can call storms, which arrive in 24 hours. Unless there is a specific curse on the land, this always works, though you roll a d6: on 1, 2, or 3, it comes with the strength you want; on 4 or 5, it is a day long torrent which might sweep away villages; on 6, it is a either a biblical flood OR you get pregnant. You must stay in the area for it to take affect, and the storm follows you around for its duration.

Drawback: When it rains, you lose yourself in ecstatic frenzy. You can still vaguely direct yourself, but you are compelled to stay outside in the rain, and cannot do anything that doesn't abide by vigorous activity.

Cultist of Idols

You devote yourself to Worship

Items: a fancy Tunic, a Cloak, a carving Knife, Chisel, Hammer, resinous Incense, an Idol of some small god, and Facepaint indicating your holiness.

Benefit: You know how to make idols and shrines beloved by the gods, and the rituals to consecrate them. The level of materials required for an acceptable shrine or idol depends on the god. Shrines are like intercoms, Idols are like houses. Shrines (which are normally pretty simple) act as places where offerings can be made and communication had. Idols are the physical and local presence of a god. Sufficiently fancy objects of devotion tend to distract gods from whatever justice they were dispensing.

Drawback: You have to make an offering to every idol you pass by, or you lose your holiness.

Cultist of Mystery

Some break in your mind leads you to search for things beyond and below daemons and the dead, far out in the depths of the black cosmos and the unseen earth.

Items: Black Robes, a Mask with an eye on it, a Ten-Foot-Pole, a Lantern with a magic cover, a Feather of some import.

Benefit: If you use the magic cover on your lantern, it sheds a light only you can see, which reveals some traps (never all). You know a way to enter the land of dreams and shadows.

Drawback: Choose something that your fellows would want to know. You cannot tell it to them.


Cultist of Passions

LIFE burns in you: LIFE that fucks and kills and eats!

Items: Revealing "Clothes", Thyrsus, strong Alcohol, Honey, raw Meat, Poetry, and a Shortness of Breath.

Benefit: You get double benefit from all downtime activities that aren't rest or work. Your hands count as daggers.

Drawback: When there is any roll to see what you do, the DM may choose either the one rolled or one of the results adjacent.

Flamen

In the morning, the lauds. At noon, sacrifices for his health. In the evening, vespers. The tectonic clockwork of law. May his majesty be preserved, may he reign forever. It'll go on without you, you hope.

Items: Samite Vestements, an ornate Censer, a Book of Hours.

Benefit: You know a ritual for safeguarding a person. It takes an hour, must be performed thrice per day for full effect, and takes a day of intense expenditure to start up. So long as you perform it, the target will not die before his appointed end, and will generally find success and favor.

Drawback: If you don't perform the ritual after you start it, all fortunes are reversed. Might be avoided by loudly mourning and holding a lavish fake funeral for the target. Also the ritual is generally reserved for the local ruler only and is illegal for anyone else. Also you generally have somewhere else to be.

 

*Mechanically: When rolling reaction checks, results above 7 are treated as one result higher, and below seven are treated as one result lower, specifically towards you. On seven exactly, you get to choose exactly what the person thinks of you. (results higher than the highest might be worship or infatuation, and lower than the lowest might be undying hatred)

 **Purposefully vague

Thanks to Gorinich for being my local MOSAIC Strict addict and helping me abide by its principals.